The Mental Militia Forums

Please login or register.

Login with username, password and session length
Pages: 1 ... 3 4 [5]   Go Down

Author Topic: MMORPG rePKL  (Read 8349 times)

gaurdduck

  • Guest
Re: MMORPG rePKL
« Reply #60 on: November 08, 2011, 10:16:01 pm »

I'm working on mapping the city of Gael today... mostly by hand...

When I'm done with the paper part, I'll map it out in the game... 76 intersections mapped so far...

.................. bloody huge project I'd say.





Edited to add:

I've mapped 90 now, and I have 20+ to go...

Small city blocks are 200 x 200 ft.

There is some urban sprawl, interspersed with farms and a suburb to the north of downtown.

This is the most detailed and complex work I've ever done...

menu i038 (intersection 38) is gonna be a bitch to work on... that's what I get for modeling it on a real city...
« Last Edit: November 08, 2011, 10:38:48 pm by Pirate King Luffy »
Logged

ZooT_aLLures

  • Administrator
  • Sr. Member
  • *****
  • Offline Offline
  • Posts: 7956
    • http://www.thepriceofliberty.org
Re: MMORPG rePKL
« Reply #61 on: December 21, 2011, 07:44:57 pm »

Er uh................I "Bought" unity pro"($1500).............and am working on letting women "show their stuff" regardless of whether they're women, or metrosexuals pretending to be women*LMAO*

I don't give squat about city blocks................what I care about is faggots "buzzing" other faggots via the parallel port, anmd ending me money to do it*LMAO*
Logged
Even some cowboy and indian outlaws in the 1800's eventually stopped sleeping under buffalo skins, and came to town to entertain paying customers. For some I imagine the bruising of their ego never healed.

We all have some scar tissue that never lets us completely forget the intent of the adventure.
Pages: 1 ... 3 4 [5]   Go Up